Render Projects
Professional Works
The Forge - Shadow playground Unit Test (Summer 2019)
During The Forge's Graphics Programmer 2019 Summer Internship I was tasked to develop a unit test that showcases state-of-art real time shadow algorithms. The unit test was later shipped to Windows, Linux, Mac OS, and Xbox One platform
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My contribution includes:
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Development of Adaptive Shadow Map, a fast tiled shadow map algorithm that solves perspective aliasing issue which ultimately provides higher shadow quality. I also implemented Parallax Corrected Cache algorithm on top of it which approximates moving shadow without drawing tiles of shadow map every frame.
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Implementation of Real Time Signed Distance Field Soft Shadow, a ray marching shadow techniques that utilizes baked SDF (Signed Distance Field) data so that the ray marching process can be ran in real-time frame rate.
Adaptive Shadow Map

Real-time Signed Distance Field Soft Shadow

Mesh Signed Distance Field Visualizer
