top of page

Render Projects

Professional Works

The Forge - Shadow playground Unit Test (Summer 2019)

During The Forge's Graphics Programmer 2019 Summer Internship I was tasked to develop a unit test that showcases state-of-art real time shadow algorithms. The unit test was later shipped to Windows, Linux, Mac OS, and Xbox One platform

​

My contribution includes:

  • Development of Adaptive Shadow Map, a fast tiled shadow map algorithm that solves perspective aliasing issue which ultimately provides higher shadow quality. I also implemented  Parallax Corrected Cache algorithm on top of it which approximates moving shadow without drawing tiles of shadow map every frame.

  • Implementation of Real Time Signed Distance Field Soft Shadow, a ray marching shadow techniques that utilizes baked SDF (Signed Distance Field) data so that the ray marching process can be ran in real-time frame rate.

Adaptive Shadow Map

ASM_Two.png

Real-time Signed Distance Field Soft Shadow

SDF_macOS_1.png

Mesh Signed Distance Field Visualizer

SDF_macOS_2.png

©2019 by Albert Harley. Proudly created with Wix.com

bottom of page